![]() And speaking of Eels, they're pretty fun to manual battle with and solid enough to auto (8 eels usually - you want to get them into bushes before any turturrets can fire, so no rogues) I use eels instead on things that would've preferred gliders. I'll be there soon but have enjoyed my unattached ones so far. Gliders are great if there's a number of artillery - but aren't til the end of the tree. Turturrets are better if there's no fasts (flying gliders/hidden eels). Sub Cruiser + Rogues is my low attrition/default setup that works against most things. Picking the right army to face a defense keeps things interesting for me - and there's some utility to manual battle as well. While there's no one-unit-to-rule-them-all situation in the age, the units are still pretty good. ![]() ![]() VF+ expect questing to get worse (on my SAV world I almost never quest because it's so many aborts) "Buy 5 FP" is a very nice recurring quest introduced in the age. This time around it was actually an intended destination age for me and I'm having some fun in it. And it is certainly the biggest roadblock age in the game if you just want to get through it. The first time where it took multiple years til they stopped releasing parts, it did indeed kill a lot of the joy for me.
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